Animations are a relatively new addition to UMG, and are still being improved by Epic. That being said, it's still possible to make juicy animations in UMG, once you get used to a few of the quirks of the system.
- Learn the interface
- Learn materials
- Control curves from UMG animation
- Do something else
- A third level of information
- And another
- Set up your widgets correctly
- Something else
Controlling Materials in UMG Animations
The ability to control material properties from an animation is absolutely indespensible for anyone using UMG. The interface for it is a little hidden but with it, you can set keyframes to control scalar and vector parameters to materials.